Ability | Score | Modifier |
---|---|---|
Strength | 16 | +3 |
Dexterity | 12 | +1 |
Constitution | 16 | +3 |
Intelligence | 10 | +0 |
Wisdom | 12 | +1 |
Charisma | 10 | +0 |
Garret "Ironhide" Vance grew up in a small frontier town that frequently fell under the threat of bandit raids and wild beasts. As a teenager, he joined the local militia, proving himself in battle through sheer resilience and discipline. His ability to endure wounds and keep fighting earned him the nickname "Ironhide."
He later enlisted in the king’s army, serving in skirmishes along the borderlands. During one brutal engagement, his unit was ambushed, and only a handful of soldiers survived. He fought until the last, protecting his comrades, but the defeat left him questioning the decisions of those in command.
Disillusioned but still driven by a sense of duty, Garret now works as a wandering mercenary and protector, seeking justice where the strong prey on the weak. He may no longer fight under a banner, but his sword remains ever at the ready for those in need.